Scotty3D is an academic graphics project which allow users to do interactive mesh editing, realistic path tracing, and dynamic animation. And the functionality of the program constitutes the majority of the coursework for 15-462/662 Computer Graphics at Carnegie Mellon University. I successfully implemented all the required functions and I also did many extra credit work.
This is a game project for Building Virtual World Round 5. I worked as the programmer and the producer in the team. The platform is Oculus. This is a multiplayer sword fighting game. Each player has a shield and a sword. We integrated the fencing into the game which means the player can only hit specific point to attack the opponent. As you can see in the video, the fighting is extremely intense and full of fun. For the network features, we use Unity Network functions.
Risien: A tatanic Story
This is a game project for Building Virtual World Round 4. I worked as the programmer in the team. The platform is Oculus and Omni. In the game we tried to create a tragic experience base on an real story happened on Titanic. The integration between Oculus and Omni works harmoniously which greatly improves the immersive gameplay and the emotional impact of the virtual world.
This is a game project for Building Virtual World Round 3. I worked as the programmer in the team. The input device is Makey Makey. There are two teams in the game. Each team has two players. One controls the dragon fly up and down by jumping. The other one control the dragon fire by spitting water in a cup. The game mechanics makes the game really funny to play or watch.
Night in the Woods
This is a game project for Building Virtual World Round 2. I worked as a producer and a programmer. The platform is HTC VIVE. In the game, the guest needs to survive the night. He/she can use the wood on the ground to keep the fire burning, fix the broken fence and defeat the monster. The VR experience is quite immersive and the game mechanics is rather elegant.
Run bunn run
This is a game project for Building Virtual World Round 1. And I was the producer and programmer. The platform is Hololens. We did several mechanics to mix the virtual reality and the real reality, which makes the game really fun to play.
Kabaneri of the Iron Fortress
This is a massive multiplayer online role-playing game (MMORPG). I was the director of the design team and responsible for battle system design, game play design and game numerical design.
You can get more information and download at http://kbnrgame.gaeamobile.net. (Chinese Market Only)
This is a strategy role-playing game downloadable from app store at https://appsto.re/us/wZjPdb.i. (Chinese Market Only)
My work mainly concerned various character storylines, action play design, AI & skill scripts and game function programming.
To the light
This is an innovative trial of making a game with no image, which is blind-friendly. I was the leader of a small team participating in the Global Game Jam. The core gameplay has no graphics, you have to utilize all the sound effects.
You can find the introduction of the game at http://globalgamejam.org/2017/games/light.